App Intel

KBG One

LiveAraGeeks4 apps · 1.6K installsEducationFreecom.arageeks.kbg1

KbgOne - is a unique cloud-based gamification platform

Alert me★ WatchOpen in Play ↗
Total installs
76
exact · Play shows 50+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
15 Nov 2022
3.9y ago
Last update
9 Mar 2023
v1.0 · 3.6y ago
Countries
—
not checked yet

Install history

exact counter from Google Play
74.280.787.193.610011 Oct12 Oct12 Oct
74.280.787.193.610011 Oct12 Oct12 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • Collects data Personal info
  • Data is encrypted in transit

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

8 in 3 groups
4 Sensitive1 Notable3 Routine

What this app can do with your phone

  • Read photos, videos, and other files saved in your phone's shared storage
  • Add, change or delete photos, videos and other files in your phone's storage
Photos/Media/FilesSensitive2

Access to photos, videos, music and other files stored on your device

  • Read photos, videos, and other files saved in your phone's shared storageread the contents of your USB storage · READ_EXTERNAL_STORAGE
  • Add, change or delete photos, videos and other files in your phone's storagemodify or delete the contents of your USB storage · WRITE_EXTERNAL_STORAGE
StorageSensitive2

Access to files, photos and media saved on your phone's storage

  • Read photos, videos, and other files saved in your phone's shared storageread the contents of your USB storage · READ_EXTERNAL_STORAGE
  • Add, change or delete photos, videos and other files in your phone's storagemodify or delete the contents of your USB storage · WRITE_EXTERNAL_STORAGE
OtherNotable4

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Receive push messages sent from the app's servers over the internetreceive data from Internet · com.google.android.c2dm.permission.RECEIVE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
KbgOne- is the first comprehensive solution for education and training by playing (gamification ) , developed using the same mechanism as games, with the aim of helping to overcome most of the problems and obstacles of education , the most important of which are: First: Overcoming the problem of the student's lack of self-motivation resulting from the increase in technological means of entertainment, through the development of a moral and material stimulation mechanism, represented by granting the student who spends more time studying material prizes that are won according to the student's efforts and not by luck. Second: Overcoming the educational attainment gap between smart students and less fortunate students, through the KBG1 methodology; that relies on making up for any educational gap by repeating learning several times from different educational angles. Third: Overcoming the gap in the quality of education between the geographically distant regions and those close to the center of the capital, by giving the same quality of education to each student, regardless of students residence locations . Fourth: Overcoming of generational gaps in traditional teaching methods that do not keep pace with the behavior and preferences of the new generations, who have grown up with technology, by simulating electronic games in serious education .Using KBG1 methodology that is based on achieving educational goals through "questions and answers" to increase the effectiveness of learning with a tactic of arousing curiosity and suspense , to make learners get knowledge after longing for it. Fifth: Overcoming the problems of remote learning, related to the difficulty of self-learning in the absence of the teacher, by promoting self-education that takes into account all possibilities required to achieve the educational goals, in addition to enhancing the explanation with pictures, videos and other means. Sixth: Overcoming the problem of slow learning as a result of the relatively large number of students per teacher, through the features of rapid learning using KBG-one. Seventh: Overcoming the problem of the high costs of reinforcement education (private lessons and others) through KBG1, which gives the student the best quality of education while giving an opportunity for repetition of learning for the same idea from different perspectives, in addition to making learning available at any place or time. Eighth: Overcoming the challenge of developing the role of the teacher, through KBG-1, which gives the teacher the opportunity to become an analytical, diagnostic and guiding role instead of an indoctrination.

Growing in Education

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