App Intel

Shockwave: Stickman Fight

LiveAppshow.live7 apps · 42.1K installsActionFreecom.appshow.shockwave

Stickman Fight: punch, kick, grab, throw through endless waves. Play offline

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Total installs
120
exact · Play shows 100+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
28 Jul 2026
3mo ago
Last update
27 Sept 2026
v103 · 15d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
117.2137.9158.6179.320011 Oct12 Oct12 Oct
117.2137.9158.6179.320011 Oct12 Oct12 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Device or other IDs
  • Collects data App activity and Device or other IDs
  • Data is encrypted in transit

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

1 in 1 group
0 Sensitive0 Notable1 Routine
OtherRoutine1

Access to miscellaneous device features that don't fit other categories

  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Shockwave is an offline stickman fight: a hand-drawn beat 'em up where you are one stick figure against a building full of them. WAVE SURVIVAL, NO UPGRADES TO GRIND Wave 1 sends one enemy. Wave 2 sends two. Wave 12 sends twelve, and every fifth wave finishes with a boss fight. There is no upgrade screen and nothing to buy - you get better at the fighting game underneath, or you go down. FIGHT WITH EVERYTHING Tap ATTACK three times for a punch-punch-kick combo that ends with a launcher. Dash through an attack for invincible frames. Time your block to the incoming hit and you parry it. Grab a staggered enemy and throw him into his friends — a launched body knocks down everyone it hits on the way. STAMINA IS EARNED, NOT WAITED FOR Your bar only fills when you land hits. Dashes, blocks and your special are all paid for by fighting, so backing off never recharges you. Fill the bar completely and the SPECIAL button arms: one multi-hit chain that launches whatever it touches. TEN WEAPONS, ALL OF THEM TEMPORARY Eight melee weapons plus a bow and a gun lie around the level — bat, sword, spear, hammer, flail, dagger, rock, bottle. Every one has limited uses — a hammer gives you four swings, a gun six bullets, a bow six arrows — and then it becomes a husk you can still throw once. Nothing lasts. CALL FOR HELP, ONCE A WAVE Surrounded? Press BUDDY. An ally runs in and fights beside you for 15 seconds. Enemies turn on whoever is nearest, so leading him into a crowd genuinely pulls them off you. He cannot be killed and he cannot hit you — but he leaves the moment the wave is cleared, so spend him well. TWO TERRAINS CLASSIC is a three-storey building with solid floors, staircases and ladders; enemies climb after you. RETRO is a chain of floating islands over open sky, joined by ladders and a rope bridge — and there, falling off the bottom kills. It kills them too, so a well-aimed launcher is a kill on its own. Each terrain keeps its own high score. DIE AND CARRY ON Losing does not send you back to wave 1. CONTINUE puts you straight back into the wave that killed you with your score intact, as many times as you like. BUILT TO FEEL GOOD Every figure is drawn from scratch every frame — no sprite sheets — so the poses hit hard and read clearly. Impacts freeze the screen for a beat, a double kill drops into slow motion, bodies ragdoll and settle, and blood pools where it lands. PLAYS OFFLINE, ASKS FOR NOTHING No account. No internet connection. No ads. No in-app purchases. Nothing is collected about you — the only thing saved is your high score, on your own device. Play this stickman brawler on a plane, on the subway, anywhere signal doesn't reach. CONTROLS On-screen stick and buttons on phones and tablets, in landscape. Full keyboard support if you plug one in: A/D to move, W to jump, J attack, K special, L dash, S block, E grab, Q throw, F buddy

What's new

- Range mode gets tougher new stages - moving platforms and up to 4 opponents to fight through in later rounds. - Stage select now shows real gameplay previews for Classic, Retro and Range. - Also fixed menu and HUD overlaps so buttons and text fit properly on every phone.

Growing in Action

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