App Intel

Get Over It: Brain Teaser

LiveKB Applikhations UG1 app · 5 installsPuzzleFreeIn-app purchases: $4.59 per itemcom.applikhations.GetOverIt

Watch the path. It sinks. Now cross the gap from memory, one tile at a time.

Alert me★ WatchOpen in Play ↗
Total installs
5
exact · Play shows 5+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
3 Sept 2026
1mo ago
Last update
3 Sept 2026
v1.0.0 · 1mo ago
Countries
—
not checked yet

Install history

exact counter from Google Play
4.96.27.48.71010 Oct11 Oct12 Oct
4.96.27.48.71010 Oct11 Oct12 Oct

Installs per day · last 90 days

00.30.50.8111 Oct12 Oct12 Oct11 Oct: 012 Oct: 0

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected
  • Follows the Play Families Policy

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

4 in 1 group
0 Sensitive0 Notable4 Routine
OtherRoutine4

Access to miscellaneous device features that don't fit other categories

  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Written to be read, and to carry the terms Play matches on -- memory, puzzle, brain, tiles, isometric, offline, controller -- at a density that reads as English rather than as a keyword list. Repeating a term more than about three times is where Play starts calling it spam and a reader starts calling it rubbish. "memory" is at three, which is the ceiling; anything new that wants saying has to be said another way. A path appears across the gap. Look at it. Remember it. Then it sinks out of sight, and you have to get over it. Get Over It is a small isometric memory puzzle: a cube, a gap, and a route you only see for a moment. Every level the gap grows by one tile and the path bends a little further, so your memory always has one more thing to hold. HOW IT PLAYS • The path lights up tile by tile, and plays itself back as a little tune • It sinks out of sight • Swipe to roll your cube across from memory • Step where the path was and it rises under you. Step wrong and down you go • Tap the cube to jump it over whatever is sweeping the square you are on SIX WAYS TO PLAY • Classic Clash — the ladder up. Lives to catch a fall, hints to earn and spend, checkpoints to come back to, and a board that grows teeth the higher you climb. • Pure Play — the same crossing with nothing to catch you and nothing in your way. No lives, no second looks, no hazards. Just the path you were shown. • Tile Rush — one long walk instead of levels. Hearts to reach, hazards to duck, and no far side in sight. • Point Hunt — your cube is a die. It is not only where you land, but which face lands up. • Roll Call — the board asks for a number. Bring it that exact face, or the streak is over. • Guess Quest — the route is never shown. Every other tile stands, the ones between are yours to work out, and ten lives to be wrong with. WHAT GETS IN THE WAY Nothing at all, at first. Then one thing at a time: spiked hazards that hover over the route and bob out of reach, tiles that rise and carry you up with them, branches that look like the path and lead nowhere, and a laser sweeping the gap that can only be jumped. Each one arrives with the board to itself, so there is never more than one new thing to learn — and the cube tells you what it is the first time you meet it. A BRAIN GAME, NOT A CHORE No ads. No sign-ups. No energy bars, no daily rewards, no timers counting down while you think. This is a puzzle you can put down mid-level and pick up next week. It plays offline — on a plane, on the underground, in a queue — with one thumb, a keyboard or a game controller. Light and dark, and it follows your phone. Sound and haptics both have a switch, and the whole thing is quiet enough for a waiting room. MADE SMALL, ON PURPOSE Every shape and every sound in the game is made in code: the tiles, the cube, the little melody the path plays as it appears. Nothing is borrowed, nothing is downloaded, and the download is tiny. ONE PURCHASE Classic Clash is free, all the way up as far as you can take it. One purchase unlocks the other five modes and keeps them for good — no subscription, nothing to renew, nothing to lose if you reinstall. How far can you get before the gap gets the better of you?

What's new

A cube, a gap and a path you only get to look at once. Six ways to play: Classic Clash, Pure Play, Tile Rush, Point Hunt, Roll Call and Guess Quest. • Checkpoints every five levels, so a long climb is never lost outright • Hearts catch a fall, hints show you the next tile • Hazards, lifting tiles and lasers the further you get • Light and dark • Touch, keyboard or controller

Growing in Puzzle

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