App Intel

Hold Fire: Turret Defense TD

LiveAppcraft3111 apps · 108 installsStrategyFree · contains adscom.appcraft31.holdfire

Offline tower defense shooter: build turrets, aim the cannon, hold 100 waves.

Alert me★ WatchOpen in Play ↗
Total installs
2
exact · Play shows 1+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
14 Aug 2026
2mo ago
Last update
24 Sept 2026
v2.0.0 · 19d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
22.73.54.2510 Oct12 Oct13 Oct
22.73.54.2510 Oct12 Oct13 Oct

Installs per day · last 90 days

00.30.50.8111 Oct12 Oct13 Oct

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties App info and performance
  • Collects data App activity, App info and performance, and Device or other IDs
  • Data is encrypted in transit
  • No way to ask for data deletion

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

4 in 1 group
0 Sensitive1 Notable3 Routine
OtherNotable4

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Hold Fire is an offline tower defense game where you do more than watch your turrets work: you place them between waves, then you man the cannon yourself during the assault. Hold your finger on the screen: the cannon aims, fires and heats up. Let go to cool it down. One hundred waves, ten sectors, ten bosses, all the way to the Leviathan. ▸ A tower defense where you pull the trigger Two lanes to defend, build slots for your turrets, and a cannon only you control. Turrets hold the line; you cover what they let through: the jammer they ignore, the runner that outruns them, the flyer no mortar will ever catch. ▸ Aim for the cores White weak points take triple damage. One placed shot beats a long burst, and the cannon overheats if you never let go. ▸ Five turrets, three levels each Gatling, mortar and flak from wave 1; the tesla arrives at wave 41, the missile launcher at wave 71. Each covers what the others let through. ▸ A workshop for your cannon Seven upgrades: caliber, rate of fire, cooling, optics, piercing, volley and a second cannon. Four of them end with a special ability. ▸ 100 waves, 10 sectors, 10 bosses A different layout in every sector and, from the sixth onward, a field rule on top: jamming, locked build slots, power outages. Twenty-two enemies in all, with a boss every ten waves. ▸ A pact after every boss Three deals on offer, only one signed, binding until the end of the run. More damage for less range, more gold for fewer hit points: every pact has its price. ▸ Roguelite: every run counts The waves you reach earn fragments, and fragments buy seventeen permanent modules: starting gold, base plating, cheaper turrets, blueprints that unlock the tesla and the missile launcher from wave 1. The next run starts stronger. ▸ Offline, no account This turret defense game plays with no wifi and no internet, on a plane or underground. No sign-up, no lives to refill. Your progress is saved on your device. ▸ Ads: what to expect No in-app purchases: everything is unlocked by playing, and the game is funded by ads. When you are online, an ad may play every three waves during the build phase (the game is paused, never mid-assault), and another now and then between runs. After a run you can choose to watch a video to double your fragments or to resume from the wave you fell on; a resumed run does not count toward your record. No ad ever makes your cannon stronger. Available in English, French, Spanish, Japanese and Korean. Hold the line.

What's new

HOLD FIRE 2.0 — a whole new look. • Fully redesigned art direction: magenta and cyan neon, geometric shapes, retro-futurism. • New soundtrack: every sector has its own music, shifting from build phase to wave to boss without ever breaking the beat. • Your upgrades show: every turret level and every workshop part changes how your defense looks. • New icon, new interface, wave and boss stingers. Can you hold the line?

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