RPS Clash

LiveAoyun10 apps · 11.8K installsCasualFree · contains adscom.aoyun.rpsclash

Choose rock, paper, or scissors to outplay rivals.

Alert me★ WatchOpen in Play ↗
Total installs
1,465
exact · Play shows 1,000+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
21 Jul 2026
3mo ago
Last update
24 Aug 2026
v1.0.1 · 2mo ago
Countries
—
not checked yet

Installs per day

gain of the exact counter
0510152012 Oct13 Oct14 Oct

Lifetime avg ≈ 17/day (all installs ÷ days since release)

Daily tracking since 11 Oct 2026 · history grows every day

Install history

exact counter from Google Play
1,4641,4651,46611 Oct13 Oct14 Oct
05001,0001,5002,00021 Jul11 Oct14 Oct

Dashed: estimate from the release date (no daily data before 11 Oct 2026) · time axis compressed before that day

Daily tracking since 11 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Location and Device or other IDs
  • Collects data Location and Device or other IDs
  • Data is encrypted in transit

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

9 in 4 groups
0 Sensitive4 Notable5 Routine
PhoneNotable1

Access to phone calls, call history, and voicemail

  • See your phone number, device IDs, whether a call is active, and the other caller's numberread phone status and identity · READ_PHONE_STATE
Device ID & call informationNotable1

Access to your phone's identifiers, mobile network details, and call status

  • See your phone number, device IDs, whether a call is active, and the other caller's numberread phone status and identity · READ_PHONE_STATE
Wi-Fi connection informationRoutine1

Access to details about Wi-Fi networks your device sees or uses

  • See whether Wi-Fi is on and details of the network you are connected toview Wi-Fi connections · ACCESS_WIFI_STATE
OtherNotable6

Access to miscellaneous device features that don't fit other categories

  • Start itself automatically as soon as your phone finishes turning onrun at startup · RECEIVE_BOOT_COMPLETED
  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
It's a simple duel: you and an opponent face off, each throwing one of three signs – ✊ rock, ✌️ scissors, or 🖐️ paper. You tap your choice on the bottom row, and the AI opponent flips its own sign on the top. The classic rules apply – rock crushes scissors, scissors cut paper, paper covers rock. Win a round, you get points. Lose, the opponent scores. Tie? Nobody gets anything, and you go again. But there's a catch – you're not playing one round at a time. The game throws a stream of opponents at you, each with a slightly different pattern. Some always throw rock first. Others tend to repeat their last winning move. A few are completely random. You have to watch their behaviour and adapt, because each level gives you a fixed number of rounds – maybe 10 – and you need to win at least 7 to advance. Drop below that, and the level resets. No timers, so you can think between throws. But the opponent doesn't wait forever – if you take too long to pick, it automatically throws a random sign and that round counts as a loss. So you've got a few seconds of pressure per round. As you climb levels, the AI gets trickier. It starts remembering your previous throws and tries to counter them. For example, if you throw rock twice in a row, it might throw paper on the third. You'll need to mix up your strategy – sometimes deliberately losing a round to set a trap for the next one. Later levels also introduce "super" signs – a golden rock that beats paper too, but it only appears once per level and costs extra points to use. You can activate it by holding your finger on the choice for two seconds. No power‑ups beyond that, no extra lives, no hint system. Just your reading of the opponent and your own bluffing skills. It's quick, surprisingly psychological for a casual game, and that moment when you correctly predict three throws in a row feels like a little victory dance. 🎉😅✊

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