Asqare

LiveAlf Labs9 apps · 111.5K installsCasualFreecom.alfray.asqare

Swap colored sprites in this puzzle game to make sprites vanish.

Alert me★ WatchOpen in Play ↗
Total installs
33,470
exact · Play shows 10,000+
Installs / day
0
7-day avg · last day 0
Rating
1.0★
237 ratings · 12 reviews
Released
13 Apr 2011
15.5y ago
Last update
2 Nov 2023
v1.0.7 · 3y ago
Countries
—
not checked yet

Installs per day

gain of the exact counter

No change in the counterOur first day-to-day reading of the counter. The line starts with the next one.

Daily tracking since 11 Oct 2026 · history grows every day

Install history

exact counter from Google Play
33.2K33.3K33.4K33.5K33.6K33.7K11 Oct12 Oct
010K20K30K40K13 Apr 201111 Oct 202612 Oct 2026

Dashed: estimate from the release date (no daily data before 11 Oct 2026) · time axis compressed before that day

Daily tracking since 11 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

1 in 1 group
0 Sensitive0 Notable1 Routine
OtherRoutine1

Access to miscellaneous device features that don't fit other categories

  • Make your phone vibratecontrol vibration · VIBRATE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
When stuck, make a negative-scoring move! The game offers two game modes and manages a list of current games that you can pause and recall at any time. This game was first developed on 2008 for Android 1.0! It was designed to run efficiently on the limited phone hardware we had back then. As such, graphics and animations are kept simple. And the good news is that on today's modern phones, that means a game that is efficient and uses very little graphics and CPU power, thus little battery. Yeah! Enjoy! Bijoux In this game mode, the screen is covered with colored sprites (squares or circles). The goal is to align 3 or more sprites of the same shape and color in a row to form a sequence. When an adjacent sequence of the same shape and color contains at least 3 aligned sprites, the sequence is removed and vanishes from the board. New sprites fall from the top, filling the empty space. If they also align to form a sequence with 3 or more similar aligned sprites, they also vanish, forming a chain. Points are awarded for each sprite removed using a Fibonacci sequence: 1 point for the first sprite, then 2, then 3, then 5, then 8, etc. Thus the minimum number of points per sequence removed is 6 (1+2+3), and that score increases geometrically as more similar sprites are removed at the same time. It is thus in your best interest to maximize the number of sprites that get removed at the same time! In this game mode, there are no levels, and the game never ends as you can never get stuck: you can always swap sprites around. However if the swapped sprite does not result in a sequence removal, there's a penalty and you loose 10 points on your current score! That's pretty significant, so it's in your best interest to use that only strategically. The bottom of the board displays the number of moves made so far, the current score, and a ratio: the ratio is the current score divided by the number of moves. One way to play is to ignore the actual score and focus on the ratio itself: how high can you go? Bée In this game mode, the screen is covered with colored circles. Although this game mode looks visually similar to the previous one, the mechanics and goals are very different. When a circle is selected, all the adjacent circles of the same color blink, as they are selected too. When this selected area is selected again, all the circles collapse and vanish. The area must contain at least 2 circles for it to go away. This game mode has no levels either. However you can quickly get in a situation where it is not possible to find areas with 2 or more circles of the same color, in which case the game is finished. The trick however is that... there is no indication that the game is impossible to continue! There is no computer nanny giving 3 stars when you can't play anymore. It's up to you to realize you have exhausted all your moves. Or... have you?

What's new

Updated for Android 14 / API 34.

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