Arrow Puzzle: Unblock & Escape

LiveAbdul Hakeem Mehmood Hussain9 apps · 172 installsPuzzleFree · contains adscom.abdulhakeem.arrowpuzzle

Tap arrows to clear the board. Every level is a picture. Offline logic puzzle.

Alert me★ WatchOpen in Play ↗
Total installs
11
exact · Play shows 10+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
14 Aug 2026
2mo ago
Last update
14 Aug 2026
v1.0.0 · 2mo ago
Countries
—
not checked yet

Installs per day

gain of the exact counter

No change in the counterOur first day-to-day reading of the counter. The line starts with the next one.

Daily tracking since 11 Oct 2026 · history grows every day

Install history

exact counter from Google Play
10111211 Oct12 Oct
02468101214 Aug11 Oct12 Oct

Dashed: estimate from the release date (no daily data before 11 Oct 2026) · time axis compressed before that day

Daily tracking since 11 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

4 in 1 group
0 Sensitive1 Notable3 Routine
OtherNotable4

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Arrow Puzzle is an offline brain-teaser: tap an arrow and it flies off the board in the direction it points — but only if nothing blocks its path. Untangle the order, unblock every arrow, and escape the board. Every level is a picture drawn in arrows: a heart, a key, a cat, and hundreds more. No wifi needed, no timers you can't beat, just pure logic. EVERY PUZZLE IS A PICTURE Levels aren't rectangles of tiles. Each board is cut to a shape — a heart, a key, a cat — drawn entirely in arrows, and clearing it takes the picture apart piece by piece. A CLOCK THAT KNOWS THE LEVEL Every level has a countdown, and it is calculated from that level: how many arrows, and how tangled they are. Generous enough that knowing the answer is always enough, tight enough that guessing is not. A blocked tap costs five seconds — more on the harder boards — and every third one costs a life. Three lives. Run out and they come back in fifteen minutes, or sooner if you'd rather watch a short video. Nothing else is ever taken. Undo is free and unlimited, and your stars, levels and coins survive every failed attempt. EVERY LEVEL IS SOLVABLE — AND WE CHECKED Levels are generated fresh, then handed to a separate solver that has to find a real solution before the level is allowed to ship to you. A board that couldn't be cleared never reaches your phone. The "par" under the board is that solver's answer: the fewest taps the level can be done in. TEN THINGS IN YOUR WAY The board gets more interesting as you go: • Walls that never move • Diagonal arrows, cutting across the grid • Two arrows chained together that leave as one — and only when both paths are clear • Arrows stacked on top of each other • Gates that open when the right arrow leaves • Portals that carry an arrow across the board • Rotators that turn an arrow ninety degrees mid-flight • Frozen tiles that need thawing before they will move • Shutters that slam closed when an arrow leaves — get the order wrong and you'll need that undo button Each one arrives on its own, with room to learn it. FOUR WAYS TO PLAY • Levels — the main run, in chapters of 25, each with its own colour, and they keep coming • Daily Challenge — one puzzle a day, the same one for everyone, with a streak • Endless — unhurried, no stars and no pressure • Stats — what you've cleared, how cleanly, and your fastest solve PLAYS OFFLINE, ANYWHERE The whole game runs on your phone. No account, no sign-in, no internet needed — on a plane, on the underground, in a basement with no signal. Your progress is yours and it stays on your device. BUILT TO BE USABLE • Full TalkBack support — every arrow announces which way it points and what is blocking it, and the game is completable without seeing the screen • A reduce-motion setting that genuinely stops the animation, and which also respects your system setting • Direction is carried by the arrow itself, never by the tile's colour, so nothing is lost to colour blindness • Light and dark themes, both designed properly • Haptics and sound, each independently switchable ABOUT ADS There's a short ad after every second level you finish, never two within a minute of each other, and never in the middle of a level you're playing. The Daily Challenge and Endless have none at all. Videos for extra lives, extra hints or extra time are only ever shown when you ask for one, and the clock stops while you watch. One arrow at a time.

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