App Intel

HexFlood – Honeycomb Puzzle

Livegoapk3 apps · 239 installsPuzzleFreecom.WAStickersApps.pack01memefrases

Flood-fill a honeycomb grid by tapping colours — cover every hex to win.

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Total installs
1
exact · Play shows 1+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
3 Sept 2020
6.1y ago
Last update
21 Apr 2026
v3.0 · 6mo ago
Countries
—
not checked yet

Install history

exact counter from Google Play
11.21.51.7211 Oct12 Oct13 Oct
11.21.51.7211 Oct12 Oct13 Oct

Installs per day · last 90 days

00.30.50.8112 Oct13 Oct13 Oct

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Store listing

Full description
HexFlood fills the screen with a honeycomb grid of coloured hexagons. You control a blob that starts at the top-left hex. Tap any colour from the row of buttons at the bottom and your blob instantly floods outward, absorbing every neighbouring hex of that colour and adding it to your territory. Those newly absorbed hexes then extend the border of your blob, potentially capturing even more cells of the next colour you pick. The goal is to make the entire grid one single colour. Every tap counts — the fewer taps you use to flood the whole board, the higher your score. Beating the par number of taps earns bonus points. As you progress through levels the grid introduces more colours, making it harder to plan efficient sweeps that capture large sections in a single move.

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