Seul (Alone) The entrée - CYOA

LiveParanormal Games1 app · 1.7K installsRole Playing$1.49com.ParanormalGames.SeulAloneTextAdventureRolePlayingGame

An odd text-based philosophical thriller in a rusty mysterious dark world.

Alert me★ WatchOpen in Play ↗
Total installs
1,713
exact · Play shows 1,000+
Installs / day
0
7-day avg · last day 0
Rating
3.9★
45 ratings · 5 reviews
Released
22 Feb 2018
8.6y ago
Last update
8 Jun 2018
v1.0.4 · 8.4y ago
Countries
—
not checked yet

Installs per day

gain of the exact counter
01234511 Oct12 Oct13 Oct

Daily tracking since 10 Oct 2026 · history grows every day

Install history

exact counter from Google Play
1,7121,7131,71410 Oct12 Oct13 Oct
05001,0001,5002,00022 Feb 201810 Oct 202613 Oct 2026

Dashed: estimate from the release date (no daily data before 10 Oct 2026) · time axis compressed before that day

Daily tracking since 10 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected
  • Data is not encrypted
  • No way to ask for data deletion

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

1 in 1 group
0 Sensitive0 Notable1 Routine
OtherRoutine1

Access to miscellaneous device features that don't fit other categories

  • Connect to the internet to load content and send datafull network access · INTERNET

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
A new twist on text adventure games. STEP INTO THE DARK ROOM… CAN YOU SURVIVE, ESCAPE AND SAVE PEGGY? If you like to play interactive story games, visual novels, ghosts games, chat games, indie games this game is what you've been hunting for! "This is a choose your own text adventure game that is no color by numbers game and thinks outside the cube to deliver a philosophical thriller that is arranged a bit like a dream with choices that matter and many dumb ways to die, so tread carefully. There's a detective story line that is easy to grasp on to, and then mixed with elements of nihilism, existentialism, surrealism, solipsism and absurdism mixed with pure horror." - AppAdvice.com *Description* Looking deeper at the lake that is Seul.(Alone) it is a philosophical thriller game in a dark world, meaning it is a thriller based on thrilling philosophical ideas about the horrifying reality that we all have monsters dwelling in rooms within one another. From nihilism, existentialism, surrealism, solipsism and absurdism. A narrative told with these ideas kept in mind. I wanted to play on these rusty thoughts but also present some David Lynch esque kind of world where nothing makes much sense at first glance but as one adapts to it, it manages to invade itself into you. You begin to see that mostly everything is staged within the game for a reason, a motivation sits behind every image and sentence, all leading to a peak crescendo. With multiple pathways and clues hidden in various areas, the game if compiled as a book would sit around the 40,000 word count. Even Stephen King has found this number enough to immerse a reader. As a role playing game this is more than enough to keep you and your granny reading into the early hours of the morning with goosebumps and fear stalking just beyond your consciousness. Seul.(Alone) is aimed to be a detective styled creepypasta game where every choice has weight and you can feel that but I also wanted it to be about nothing. Like how dreams can feel at times. It seems so heavy and important to the dreamer while the dream is happening but when one wakes it seems to lose all its importance or even its sensibility. The weight of it has dissipated and you are left with this odd out of place feeling while you lay there replaying the memory of the dream you just had. But at times those dreams can still affect you if you lay there and really begin to pull them apart and ask why, what was the reason for that? Where did those thoughts come from? What is my subconscious communicating, where are the links to my life? Now you are studying the dream… and there’s a whole ocean of stuff behind that now, connections, motivations and meanings. This is what I want to achieve in Seul Alone and you only ever find yourself studying those areas of your life before you tie the slipknot, when you are truly Seul.(Alone).

What's new

Fixed game breaking bug. More user friendly scroll. Expanded story and more content. New branching pathways New characters and more depth to the world to be found. Improved SFX and Ambience.

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