OhGlo

LiveNorSomLLC1 app · 8 installsCasualFree · contains adscom.NorsomLLC.OhGlo

The faster the “O” glows the faster you must go.

Alert me★ WatchOpen in Play ↗
Total installs
8
exact · Play shows 5+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
18 May 2026
5mo ago
Last update
18 May 2026
v1.0.2 · 5mo ago
Countries
—
not checked yet

Installs per day

gain of the exact counter
01234511 Oct13 Oct14 Oct

Daily tracking since 10 Oct 2026 · history grows every day

Install history

exact counter from Google Play
78910 Oct12 Oct14 Oct
024681018 May10 Oct14 Oct

Dashed: estimate from the release date (no daily data before 10 Oct 2026) · time axis compressed before that day

Daily tracking since 10 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

5 in 1 group
0 Sensitive2 Notable3 Routine
OtherNotable5

Access to miscellaneous device features that don't fit other categories

  • Start itself automatically as soon as your phone finishes turning onrun at startup · RECEIVE_BOOT_COMPLETED
  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
OhGlo Core Gameplay: Test your finger speed against the glowing "O" as you pull apart the lights to progress through increasingly intense levels! How it works: The Core Loop: OhGlo features six lighting sections. The Objective: Every time you clear six lit sections, you advance to the next level. The Challenge: With every level you pass, the sections light up even faster. Progress as far as you can before the speed overwhelms you! If all six sections light up at once, it’s game over. What level can you reach? The OhGlo Story: So, a little history of this game (or toy) just to let you know why this mobile game was made at all. I had been working at a Domino's, at the time they were still making bread twists. You'd cut up the dough into the long-ish pieces, stretch and twist them into a ribbon shape. Everyone I worked with always LOVED the stretching. I thought I could turn that into a game. Later that night I went home, and sketched out the design for OhGlo on some lined notebook paper. Later I would send the sketch off to a broker. They liked the idea but said I should make a prototype. After jumping several hurdles I rapid-prototyped a paper-mâché version of the toy, and with a little help from some VFX I had a visual explanation of it. After posting that on TikTok and getting 500,000 views I thought I did it. I called up the brokers, sent them the video, only for them to tell me it wasn't enough. So, I trudged forward and began to build a real functioning prototype. I built one, but it was much too big, stuck together with a LOT of super glue, and didn't work at all… well, it lit up at least. I spent a lot of time on that first prototype and it not working was disappointing, but I persevered. I made another version. This one was the right size, worked well, and I could actually play it. I was able to even have others try it out too. After having several videos hit 1 MILLION+ views I thought I made it. I had a meeting with a large toy company that didn't go well. Again, I still didn't have enough leverage to be able to work with a manufacturer. So, because I'm not able to manufacture the toy right now, I thought the next best thing would be to make a mobile version that I can distribute to people to play with and give feedback. I plan on updating the game with power-ups, debuffs, and a better-looking UI to then implement into the ACTUAL toy later on. We'll use the mobile game to make the physical toy the best it can possibly be, and hopefully prove that it's something worth producing! I hope you'll be a part of the journey of making OhGlo an awesome toy!!!

What's new

V1 release

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