App Intel

Clash of Gardens | Merge PvP

LiveZero to Hundred Puzzle Games2 apps · 11K installsPuzzleFree · contains adscom.Intuitions.Match3Battle

Grow a veggie army, merge it into attacks, and crush your rival in real-time 1v1

Alert me★ WatchOpen in Play ↗
Total installs
14
exact · Play shows 10+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
6 Oct 2026
7d ago
Last update
8 Oct 2026
v170 · 4d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
13.715.316.818.42010 Oct11 Oct12 Oct
13.715.316.818.42010 Oct11 Oct12 Oct

Installs per day · last 90 days

00.30.50.8111 Oct12 Oct12 Oct11 Oct: 012 Oct: 0

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Location, Personal info and 3 others
  • Collects data Location, Personal info and 4 others
  • Data is encrypted in transit
  • No way to ask for data deletion

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

6 in 1 group
0 Sensitive1 Notable5 Routine
OtherNotable6

Access to miscellaneous device features that don't fit other categories

  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE
  • Receive push messages sent from the app's servers over the internetreceive data from Internet · com.google.android.c2dm.permission.RECEIVE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
One board. One rival. Nowhere to hide behind luck. Garden Cocktail is a turn-based merge battler where every vegetable you drop is a weapon waiting to happen. Slide them, stack them, sacrifice them: line up three of the same color and they lock into an attack that charges up, then hits your rival in the face. HOW IT PLAYS - A few moves per turn, not one more. Every drop counts. - Line up 3 in a row to build an attack, 3 in a column to raise a wall. - Hit both at once and you get a Cross: offense and defense in a single move. - Merge two identical attacks in the same column into one far bigger threat. - Link two attacks of the same color and they strike together, harder. - Double-tap to sacrifice a unit and let gravity build the combo for you. EVERY VEGETABLE HAS A TRICK Broccoli leaps to the front line and shockwaves every wall on it. Carrot burrows under the first wall and hits the column from below. Watermelon bombards its lane with a volley of melons, each impact splashing the cells around it. Snow Pea feeds on every ally the enemy takes and grows with the loss. Green Onion is untouchable while it charges: nothing gets through, not even a hero power. Mushroom spits a spore every turn. Pumpkin swells with your Mana. Hot Pepper just hits very, very hard. POWERS, ARTIFACTS, ADVANTAGES Fill your Mana gauge by dealing damage, taking it, and spending your moves well. Then spend it: fireball, magic shield, harvest scythe, frost morning, botanical portal, and plenty more waiting to be unlocked. Level up mid-match to pick an advantage, and equip artifacts that bend the rules before the first move is even played. ALWAYS 1V1 Every match is a duel. One board, one rival, no filler between you and them. Play in real time, climb a ranked Elo ladder that follows how you actually play, or challenge a friend straight to an unranked duel and settle it right there. PROGRESSION THAT KEEPS ITS PROMISES One level, one reward, in a visible order you can read from your very first match. Units, powers and artifacts, all the way down the track. No random rolls, no loot boxes, no paywall. Every win moves you forward, and so does every loss. Short matches. Deep decisions. Come for the vegetables, stay for the move you should have seen last turn.

What's new

First version

Growing in Puzzle

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