ArtBot

LiveInstitute of Digital Games3 apps · 2.4K installsEducationalFreecom.InstituteofDigitalGames.ArtBot

Learn about Machine Learning. Train an AI helper to retrieve stolen statues.

Alert me★ WatchOpen in Play ↗
Total installs
2,150
exact · Play shows 1,000+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
15 Apr 2021
5.5y ago
Last update
27 Mar 2026
v2.9 · 7mo ago
Countries
—
not checked yet

Installs per day

gain of the exact counter

No change in the counterOur first day-to-day reading of the counter. The line starts with the next one.

Daily tracking since 11 Oct 2026 · history grows every day

Install history

exact counter from Google Play
2,1492,1502,15111 Oct12 Oct
05001,0001,5002,0002,50015 Apr 202111 Oct 202612 Oct 2026

Dashed: estimate from the release date (no daily data before 11 Oct 2026) · time axis compressed before that day

Daily tracking since 11 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

1 in 1 group
0 Sensitive0 Notable1 Routine
OtherRoutine1

Access to miscellaneous device features that don't fit other categories

  • Connect to the internet to load content and send datafull network access · INTERNET

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
In ArtBot players of all ages learn the basics of Artificial Intelligence. Your quest is to find and retrieve stolen art objects. You train your AI helper to recognise and locate the objects hidden in a maze of dungeons, and see how supervised and reinforcement learning works. Our aim is to introduce players, through ArtBot, to core principles and concepts of Artificial Intelligence. Players have the quest to find and retrieve valuable art objects that have been stolen and hidden. Through the first part of the game, the process of supervised learning is introduced; players train their AI helper to recognise specific art objects (i.e. paintings and sculptures). They classify a set of training data, experiment with different parameters, and then see how well the helper was trained by observing how it classifies a set of testing data. This is where the players teach their helper to recognise which objects they are looking for, for their quest. During the second part of the game, the players and their AI helper need to navigate through a series of dungeons, locate, and collect the stolen art objects. In this part, the players are introduced to the processes of reinforcement learning; they guide their helper by indicating what type of objects to look for and which ones to avoid (e.g. traps), by assigning rewards to the right objects. The AI helper tries to find its path based on the parameters set by the players, such as the exploration and exploitation rates. The players watch the process, they can pause or accelerate it, and think what the optimal settings would be for helping the AI find as many objects as possible. The game was designed by a team of educators, game developers, and AI experts with the aim to support AI literacy of primary and secondary education students. Beyond the technical aspects of AI, our goal was to trigger the critical thinking of players on the aspects, factors and bias that may shape the architecture and behaviour of AI agents and systems. The game guides the player through a set of actions, but also provides opportunities for exploration, experimentation, and reflection; players are encouraged to construct their knowledge by observing the outcomes of their actions, evaluate the results, make and test their hypotheses. Through the design of the game we tried to avoid common stereotypes and address students’ misconceptions of AI, such as the anthropomorphic nature of AI systems - the AI helper is an unidentified artifact rather than a robot. Players, though, do have the option to choose and modify their own avatar for the AI helper. By setting the game in the context of cultural heritage (art objects) our aim was to address the application of AI systems in multiple different areas, beyond computing and programming, such as archaeology, art, and transportation.

What's new

Updated to meet new Google requirements.

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