App Intel

Fingerprint Controls

Live4A11 apps · 14.5M installsToolsFreeby4a.fingerin

Allows compatible games to be controlled using swipes on the fingerprint reader

Alert me★ WatchOpen in Play ↗
Total installs
39,435
exact · Play shows 10,000+
Installs / day
0
since last crawl
Rating
3.1★
113 ratings · 1 reviews
Released
5 Aug 2018
8.2y ago
Last update
14 Aug 2018
v2018.08.13 · 8.2y ago
Countries
—
not checked yet

Install history

exact counter from Google Play
38.5K41.4K44.3K47.1K50K11 Oct12 Oct12 Oct
38.5K41.4K44.3K47.1K50K11 Oct12 Oct12 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • No data shared with third parties
  • No data collected

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Store listing

Full description
USERS: You will need to enable the bundled accessibility service. Contrary to the language of the standard warning message that appears, the accessibility service does not "observe your actions" or "retrieve window content". You can confirm that this app does not have permission to access the Internet, so no information is collected. DEVELOPERS: Your game should contain one (and only one) view that is focusable, focusableInTouchMode, and focused, and has an attached accessibility delegate in order to receive the fingerprint input. That accessibility delegate should use code like this: myView.setAccessibilityDelegate(new AccessibilityDelegate() { public boolean performAccessibilityAction(View _v, int _action, Bundle _args) { if((_action == ACTION_FOCUS) && (_args != null)) { String method = _args.getString("by4a.method"); if("FingerprintGestureCallback.onGestureDetected".equals(method)) { int gesture = _args.getInt("by4a.arg"); switch(gesture) { case FINGERPRINT_GESTURE_SWIPE_LEFT: case FINGERPRINT_GESTURE_SWIPE_DOWN: case FINGERPRINT_GESTURE_SWIPE_RIGHT: case FINGERPRINT_GESTURE_SWIPE_UP: } } } return super.performAccessibilityAction(_v, _action, _args); } }); In addition, if your game can handle orientation changes or multiwindow mode, you will probably need some code like this. We're 99% certain this is a bug in Android. @Override public void onWindowFocusChanged(boolean _focused) { myView.clearFocus(); myView.requestFocus(); } If the user enters multiwindow mode, you will need BOTH the code above, AND for the user to tap inside your pane in order to continue receiving fingerprint gesture input. This is easily accomplished by simply pausing the game when multiwindow mode is activated, requiring the user to tap on the unpause button to continue. The usefulness of fingerprint gesture input may vary based on the placement and reliability of the fingerprint sensor and the nature of the game being played. You should provide an option to ignore fingerprint gesture input to avoid accidental and undesired input.

What's new

v2018.08.13: * Updated for Android Pie

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