App Intel

Space Robotics

LiveBeByte5 apps · 5.7K installsEducationalFreeIn-app purchases: $1.19 - $59.99 per itembr.bebyte.space.robotics

Learn technology and robotics in a fun, interactive way just like playing games.

Alert me★ WatchOpen in Play ↗
Total installs
10
exact · Play shows 10+
Installs / day
0
since last crawl
Rating
—★
— ratings · — reviews
Released
10 Sept 2026
1mo ago
Last update
10 Sept 2026
v3.0.1 · 1mo ago
Countries
—
not checked yet

Install history

exact counter from Google Play
9.812.314.917.42010 Oct11 Oct12 Oct
9.812.314.917.42010 Oct11 Oct12 Oct

Installs per day · last 90 days

00.30.50.8111 Oct12 Oct12 Oct11 Oct: 012 Oct: 0

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

App manifest

Read this app's manifest from Google Play: permissions, declared SDKs, components and AdMob app ID. Saved analysis appears here automatically.

Manifest analysis reads only the required APK ranges. Base APK downloads may need separate device splits to install.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Financial info and App info and performance
  • Collects data Personal info, Financial info and 2 others
  • Data is encrypted in transit
  • You can ask for your data to be deleted
  • Follows the Play Families Policy

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

3 in 1 group
0 Sensitive0 Notable3 Routine
OtherRoutine3

Access to miscellaneous device features that don't fit other categories

  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Imagine a world where learning technology and robotics is as easy, fun, and interactive as playing video games. Now, imagine having a complete tech lab right in the palm of your hand. The Space Robotics offers a virtual educational lab that transforms learning into a hands-on, gamified experience. This innovative space is more than just a classroom; it is a "maker lab" where students learn robotics, technology, and digital skills in a fun and interactive way. The Space Robotics is a revolutionary platform that combines learning with gamification, empowering students and teachers to explore the future of education. Regardless of the device or location, we provide an interactive, inclusive, and fully accessible educational experience for all ages. Featuring 3D simulators, creative tools, and gamified challenges, the lab allows students to explore concepts such as programming, robot building, and technological innovation—all within a safe and intuitive environment. Furthermore, the lab is optimized to run on any device, making education accessible and inclusive for schools of all backgrounds. Key features of the Educational Lab: Practicality: Simulates hands-on learning, allowing students to develop real-world projects. Gamification: A "learn-through-play" approach keeps students engaged. Advanced Technology: Compatible even with basic devices, ensuring universal access. Safety and Digital Ethics: Promotes best practices for internet usage and the responsible use of technology tools. "In the Space Robotics, learning isn't a chore—it's an adventure."

Growing in Educational

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