Slingnova: one pull

LiveКирилл Леванов5 apps · 7.4K installsCasualFree · contains adsgame.levantez.slingnova

Pull the sling once. The comet does the rest — and lights a chain of supernovae.

Total installs
374
exact · Play shows 100+
Installs / day
0
7-day avg · last day 0
Rating
—★
— ratings · — reviews
Released
24 Aug 2026
2mo ago
Last update
31 Aug 2026
v0.5.0 · 1mo ago
Countries
—
not checked yet

Installs per day

gain of the exact counter
0246811 Oct12 Oct13 Oct

Lifetime avg ≈ 7/day (all installs ÷ days since release)

Daily tracking since 10 Oct 2026 · history grows every day

Install history

exact counter from Google Play
37337437510 Oct12 Oct13 Oct
010020030040024 Aug10 Oct13 Oct

Dashed: estimate from the release date (no daily data before 10 Oct 2026) · time axis compressed before that day

Daily tracking since 10 Oct 2026 · history grows every day

Change timeline

Full history

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

Data safety

declared by the developer on Google Play
  • Shares data with third parties Device or other IDs
  • No data collected
  • Data is encrypted in transit
  • No way to ask for data deletion

This is the developer's own declaration, summarised from the Play listing. The permissions below show what the app is technically able to access.

Permissions

4 in 1 group
0 Sensitive0 Notable4 Routine
OtherRoutine4

Access to miscellaneous device features that don't fit other categories

  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Make your phone vibratecontrol vibration · VIBRATE
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
You get a comet and one pull of the sling. Gravity does everything else. Drag anywhere on the field, watch the dotted line trace the first second and a half, and let go. The comet leaves the pad in the opposite direction and starts weaving between dwarf stars. A close pass heats one. At a hundred percent it shudders, melts and goes supernova. From there it is out of your hands. The shock ring does three things at once: it kicks the comet onto a new course, hands neighbouring stars half their heat, and burns the dust in its path — worth more the deeper the chain runs. Neighbours catch, their rings chase the comet, the comet threads between overlapping fronts, and the sector takes itself apart. You do not steer it. You choose where it starts. HOW IT WORKS • A star heats from a close pass — the closer and longer, the faster • At 100% a fuse burns under a second, then the supernova • The shock ring: +30% speed to the comet, +50% heat to neighbours, dust burned at the chain's depth multiplier • Dust is not scattered at random: it lies along the lines between stars — exactly the routes a chain will travel • A dead star no longer pulls, so late in a round the field straightens its own trajectories THREE SHOTS, ONE FIELD The rule the whole game rests on: the field is NOT reset between shots. Heat never cools, burned-out stars stay burned out, vaporised dust never comes back. The first shot arms, the second finishes. That is why a chain happens even when you aimed roughly both times — and why precise aim turns it into one unbroken cascade. Everything burned out early? The "Enough" button closes the sector right there: no need to shoot into empty space. WHAT'S INSIDE • Endless campaign: more stars, tighter charge radii, shorter shock rings • Three stars per sector at 35%, 62% and 88% of luminaries gone nova. One star opens the next • Every sector is procedural but always the same one: its seed comes from its number. Replaying for the third star is work, not a reroll • An eight-knob builder: stars, ring reach, mass spread, charge radius, dust density, drag, arena shape, shot count. Build a field and see what it can do • A replay code under every result: the same code always plays back the same round • English and Russian, switched in settings • Phones and tablets: the field fills the screen, never a phone layout with bars. On a tablet it really is wider, with the same star density per unit of area ABOUT ADS Rewarded video is always your choice, and there are two. If the sector isn't cleared — two more shots at the same field: the damage and the score stay, you keep playing. And at any point between shots — the sector hint: a cone that says "roughly there", not an exact angle. The game computes it with the same simulator it plays with, on the field in front of you right now. Measured: a shot from the hinted sector destroys about a third more luminaries than a random one, while the globally best angle falls inside it only once in eight. The hint points; it does not play for you. The interstitial comes AFTER the result screen, once every three sectors, and never mid-round. No in-app purchases. No subscriptions. No accounts, sign-ups, chat or user content. No timers or energy bars. The game runs fully offline; the network is only for ads. One finger. A round takes about a minute. Working out why THAT pull produced a chain of nine supernovae and yours produced two can take considerably longer.

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