App Intel

Moon Fall Live

jws16241 app · 21 installsCardFreeIn-app purchases: $3.99 per itemcom.studio.manfall

Roguelike deck building with dark fantasy world

Total installs
21
exact · Play shows 10+
Installs / day
—
measured after our second crawl (about a day)
Rating
—★
— ratings · — reviews
Released
11 Jun 2026
4mo ago
Last update
20 Jul 2026
v73.0.0 · 3mo ago
Countries
—
not checked yet

Install history

exact counter from Google Play
20.527.935.342.65010 Oct11 Oct11 Oct

Installs per day · last 30 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

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Permissions

3 in 1 group
0 Sensitive0 Notable3 Routine
OtherRoutine3

Access to miscellaneous device features that don't fit other categories

  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
MOONFALL — Dark Fantasy Card Roguelike A crumbling moon. Six warriors. One last run. Moonfall is a card-based roguelike built around deep tactical decisions, brutal difficulty scaling, and a progression system that rewards mastery over hundreds of hours. Every run is procedurally generated. Every choice is permanent. SIX HERO CLASSES, SIX DIFFERENT GAMES Each class has a unique resource mechanic that changes how you think about every card in your hand. Ironclad is a warrior who converts incoming damage into Rage, then burns it for explosive burst turns. Shade chains low-cost attacks to build Combo Points before detonating them with finishers. Moonweaver controls the battlefield through crowd control — Silence, Blind, Polymorph — delaying enemies long enough to set up a kill. Dawnkeeper accumulates Light tokens through combat and healing, then consumes them all at once in a single overwhelming strike. Tracker sets traps that trigger on enemy actions, summons a beast companion, and charges Focus for precision shots. Shifter transforms mid-combat between Cat Form for burst damage and Bear Form for armor generation, adapting to whatever the fight demands. The classes don't just feel different on paper. They require different routes through the map, different relic priorities, and different approaches to every boss encounter. 242 CARDS Forty shared cards form the common pool available to every class. Each hero draws from thirty class-specific cards that deepen their core mechanic. Nine Legendary cards round out the set — each one a tribute to iconic items from classic fantasy raids, with effects that can reshape an entire run. Card types include standard attacks and spells alongside equipment that persists between turns, Prayer cards that count down before triggering powerful delayed effects, and Counter cards that punish enemies for specific actions. Joker curses can also enter your deck through events and boss encounters — dead cards with no effect that clog your draws and force decisions about removal. FIFTEEN STATUS EFFECTS The status system goes beyond the standard Poison, Burn, and Armor. Stunned denies a full turn of enemy action. Blinded reduces hit chance by fifty percent — unreliable, but cheap enough to stack. Transform fully incapacitates an enemy but breaks the moment they take damage, triggering an Enrage that amps their next attack. Silenced locks out skills and special phases without stopping physical attacks. Vulnerable amplifies damage taken per hit consumed, on a charge basis. Mana Drained depletes enemy resources immediately or as a damage-over-time. Regenerate applies healing over time — a buff when it's on you, a serious problem when it's on a boss. CC immunity doesn't reset after a break. Chaining control is possible, but the mana cost is real. SIXTY RELICS Every run offers a selection of relics spanning Common, Rare, Legendary, and class-specific tiers. Class relics are designed to interact directly with each hero's unique resource — accelerating Combo generation, extending CC duration, boosting damage against controlled enemies, or reducing the cost of form shifts. The relic selection is what separates a functional deck from a dominant one. FIVE CHAPTERS, TEN BOSSES The difficulty increases steadily across five chapters: Deep Forest, Forgotten Village, Sleeping Castle, Moonlit Garden, and The Falling Moon. Each boss has a multi-phase pattern that adapts as the fight progresses. Several bosses counter specific strategies — one drains mana, another regenerates, another inserts Joker cards into your deck at the start of the fight. At higher ascension levels, bosses resist or fully ignore certain crowd control effects, which forces a different approach than what worked before.

What's new

Bug fixes.

Growing in Card

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