App Intel

Midnight Veil Live

Desert Star1 app · 2 installsPuzzleFreecom.obsidian.echo.shadow.memory

Midnight Veil is a high-fidelity psychological horror memory-matching

Total installs
2
exact · Play shows 1+
Installs / day
—
measured after our second crawl (about a day)
Rating
—★
— ratings · — reviews
Released
—
—
Last update
3 Jul 2026
3mo ago
Countries
—
not checked yet

Install history

exact counter from Google Play
22.73.54.2510 Oct11 Oct11 Oct

Installs per day · last 30 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

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Permissions

1 in 1 group
0 Sensitive0 Notable1 Routine
OtherRoutine1

Access to miscellaneous device features that don't fit other categories

  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Midnight Veil is a high-fidelity psychological horror memory-matching experience designed to evoke a sense of elegant dread and sophisticated mystery. Set within the crumbling remains of a grand, Victorian-era purgatory, the game challenges players to navigate a series of increasingly distorted memories. The atmosphere is thick with a cinematic fog, where every flipped card feels like a step deeper into a dark, forgotten hallway of the mind. The visual identity of the project is defined by a "Gothic Noir" aesthetic, utilizing a restricted but powerful color palette of abyssal black, deep arterial crimson, and tarnished liquid gold. Every UI element, from the beveled edges of the "Premium Buttons" to the intricate filigree on the card backs, is crafted to feel tactile and expensive. Lighting is key, featuring heavy use of volumetric shadows, flickering gaslight effects, and a subtle, pulsing red glow that suggests something breathing just beyond the edge of the screen. Gameplay transcends the simple mechanics of memory matching by integrating psychological horror storytelling through its assets. Each thematic set of cards—from the "Dusty Mansion" to the "Ritual Chamber"—tells a fragment of a larger, unspoken tragedy. The interaction is deliberate and weighted; cards flip with a realistic 3D motion, creating a tension-filled pause between reveal and match, emphasizing the "veil" that stands between the player and the truth they are uncovering. The environmental storytelling is supported by a rich, immersive soundscape and meticulously detailed backgrounds. Players are not just matching symbols; they are exploring haunted wards and abandoned foyers represented in photorealistic 4K detail. Symbols like "Blindfolded Porcelain Dolls," "Obsidian Daggers," and "Glowing Ritual Eyes" serve as anchors to a world where memory is a trap, and the only way out is to perfectly reconstruct the nightmare. Ultimately, Midnight Veil is intended to leave the player with a feeling of "Luxury Dread"—a premium, high-stakes experience where the user interface feels like a cursed artifact. It is a game that respects the intelligence and aesthetic sensibilities of its audience, delivering a polished, production-ready mobile release that feels more like an interactive horror anthology than a traditional puzzle game.

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