App Intel

Keepshore Live

fp32.ai1 app · 9 installsCasualFreeIn-app purchases: $4.99 - $6.99 per itemcom.keepshore.game

Build an island town across nine ages, from stone hut to electric city.

Total installs
9
exact · Play shows 5+
Installs / day
~0
est. · lifetime avg over 33 days
Rating
—★
— ratings · — reviews
Released
8 Sept 2026
1mo ago
Last update
15 Sept 2026
v1.0.11 · 26d ago
Countries
—
not checked yet

Install history

exact counter from Google Play
8.89.19.49.71010 Oct11 Oct11 Oct
8.89.19.49.71010 Oct11 Oct11 Oct

Installs per day · last 90 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

Inspect the APK

Have this app's APK or XAPK file? Upload it to see the ad & analytics SDKs it bundles, a hidden home-screen launcher or accessibility access, the AdMob app id, and the full permission list — read straight from the file, nothing installed. Bring the file from your device or a mirror; we never fetch it from Google Play.

Drop an APK / XAPK here, or

Up to 100 MB · read on the server only long enough to parse the manifest

Permissions

5 in 1 group
0 Sensitive2 Notable3 Routine
OtherNotable5

Access to miscellaneous device features that don't fit other categories

  • Start itself automatically as soon as your phone finishes turning onrun at startup · RECEIVE_BOOT_COMPLETED
  • Keep your phone's processor or screen from going to sleep, which can use more batteryprevent device from sleeping · WAKE_LOCK
  • Check whether you are online and whether you use Wi-Fi or mobile dataview network connections · ACCESS_NETWORK_STATE
  • Connect to the internet to load content and send datafull network access · INTERNET
  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
Start with one hut on a wild shore. End with a gas-lit city of iron, glass and electric light. Keepshore is a calm island town-builder spanning nine ages of human ingenuity. Raise buildings, staff them with people who have names, wire raw goods into production chains, and grow a settlement you are proud to look at. No combat. No failure state. No timers you pay to skip. BUILD A TOWN, THEN MAKE IT WORK • 600+ hand-made buildings across nine ages • Every producer has ground it loves — a quarry on rocky hill, a saltern on sand. The build menu shows the bonus before you place it • Placement is a real puzzle: districts, supply chains, comfort venues, roads, rail and the electric grid reward the SHAPE of your town, not just its size • Bottlenecks glow. Tap a red ember and the panel names the exact good that producer is short of • Buildings improve by working — mastery stars, upgrades, a permanent Mastery Path NINE AGES — AND YOU LEAVE EVERY ONE BEHIND Ages do not unlock from a menu. Each island is locked forever to the age you settled it in. To reach the next one you must earn your Settlement Charter, load the boats, and sail for a brand-new island. The old island then freezes exactly as you left it — you can never return — but you carry a quarter of its stockpile as a launch grant, and it sends a daily tribute home to your treasury from then on. Forever. Nine islands, nine ages, one kingdom: Stone, Bronze, Iron, Classical, Medieval, Renaissance, Enlightenment, Steam, Electric. Nothing past 1899. NO TWO ISLANDS. NO TWO RUNS. Every island is generated fresh — a wandering coastline of coves, bays and lagoons, with rivers, lakes and highlands, across six climates from tropical to subarctic to arid. Where you land changes everything. A TOWN THAT NOTICES YOU Villagers are not a population counter. They have names, vocations, dispositions and moods, and they comment on what you just built. Name your island and your neighbourhoods. Raise a Heraldry Hall and your realm becomes a noble House with its own motto. Travellers arrive at the quay with a choice. Markets spike. A gambler offers you a pot. Sometimes the world just goes strange for a week. And every age owns a signature spectacle — the Great Hunt, the Oenach, the Games, the Grand Tourney, the Carnevale, the Grand Exposition, the Air Show — each crowning a winner and throwing a real festival over your town. ALWAYS SOMETHING TO CHASE Eight daily quests. Weekly projects that pay a Perk Point. Landmarks hidden on the terrain, find-hunts in the scenery, runaway critters, research to fund, Wonders to commission, and 500+ lifetime achievements. The critical path stays light and always doable — hard content is a destination you choose, never a toll gate. Prices move with supply, and one commodity runs hot each day. Read the rise, hold the dip, land a Perfect Sale — or ignore it and just fill orders. SPECIALIZE. YOU CAN NEVER TAKE IT ALL. No player ever reaches more than half the perk tree. Your Specialist Focus is a fixed budget and Kingdom Doctrines lock each other out permanently. The question is never "what do I unlock next?" — it is "who is this kingdom?" ALLIANCES WHERE VETERANS NEED BEGINNERS Join up to 30 stewards and become the Provider of one resource. Half of what your town makes of it flows into a shared coffer, and each day the coffer pays you back a basket from every other steward — mostly goods your own age cannot make. Alliance level is gated on the spread of ages inside it, so a high-level alliance cannot exist without Stone Age members. A new player is never dead weight. PLAY FOR FIVE MINUTES OR FIVE HOURS • Your town keeps working while you are away — come back to full storehouses • Daily content follows the real calendar, and missed days pay a Rest Bonus instead of breaking your streak • Plays fully offline. No energy bars, no ads, no progression sold in a shop • Built for touch: tap to place, drag to pan, pinch to zoom Keep the shore. It keeps sending.

What's new

Feedback support, simpler install

Growing in Casual

Category →