App Intel

GenFable: AI Text MMORPG Live

GenFable.com1 app · 131 installsRole PlayingFreecom.genfable.twa

One shared, AI-narrated fantasy world. Play it by typing plain English.

Total installs
131
exact · Play shows 100+
Installs / day
~2
est. · lifetime avg over 72 days
Rating
—★
— ratings · — reviews
Released
31 Jul 2026
2mo ago
Last update
5 Aug 2026
vrelease 1.1 · 2mo ago
Countries
—
not checked yet

Install history

exact counter from Google Play
12814616418220010 Oct11 Oct11 Oct

Installs per day · last 30 days

Not enough history yet — check back tomorrow

Change timeline

No changes recorded yet. We compare every crawl with the previous one and list title, icon, screenshots, description, version, price and availability changes here.

Country availability

Availability has not been checked for this app yet. “Check all countries” looks the app up in about 140 Google Play storefronts and shows where it is live, listed but not installable, or missing — plus any country-specific (custom) store listings.

Top countries

Country data will be available soon.

We estimate where downloads come from using the app’s position in Google Play’s top charts in about 140 countries. This app is not in any chart we have collected yet; the estimate appears as soon as it is.

Top chart positions

Not in any tracked top chart.

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Permissions

1 in 1 group
0 Sensitive0 Notable1 Routine
OtherRoutine1

Access to miscellaneous device features that don't fit other categories

  • Check with Google Play that you got this app legitimatelyGoogle Play license check · com.android.vending.CHECK_LICENSE

Sensitive = can reach personal data, location, camera/mic or act on your behalf. Notable = changes how your device behaves. Routine = normal for almost every app. Source: Google Play's permission list for all versions of this app.

Store listing

Full description
The Greenwood of Elaris is one world, and everyone plays in it at once. GenFable is a text game. There are no buttons to mash - you type what you want to do, in plain English, and the world answers in prose written for that moment. "Travel north." "Ask Bronn about the barrow." "Sell the pelts and buy a lantern." "Attack the wolf." A WORLD WITH RULES The tale is told by AI. The world is not. Every action is checked by a server that owns the truth - whether you are really there, whether you can afford it, whether the blow lands. Hidden dice decide fights, not the narrator. You cannot talk the world into handing you a crown, and neither can anyone else. WHAT YOU DO - Take work from the folk of the towns: hunt, fetch, deliver, investigate. More than fifty tasks across the whole of the Greenwood, from a boar for the spit to the thing that sleeps beneath the Heartroot. - Fight with real dice. Weapons that hit differently, armour for head, chest and legs, and wolves, trolls and worse waiting in the deep wood. - Trade in every market, and learn what a thing is actually worth. - Cook and craft from what you forage and what you kill. - Hide things where only you can find them, and search for what others left behind. - Pick a pocket. Wager a coin at an inn table. The folk remember what you did to them, and they say so. - Duel other travellers in the Umbral Court: sealed plans, best of three exchanges, renown and marks at stake. ONE SHARED WORLD Other players walk the same roads. You will see where they stand and read what they have done. Leave a message with an innkeeper and another traveller may hear it days later. Come back after a week and the world tells you what happened while you were away. TEN TURNS A DAY Actions are rationed. That is deliberate: it makes a day in the Greenwood worth thinking about, and it means the world is still there tomorrow, changed by everyone who walked it while you slept. Free to play. No advertising.

What's new

targetSdk set to version 36.

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